Learning and teaching practical wisdom
One of the big problems with the guru algorithm (go ask your local guru what to do when you’re stuck) is that one of the best ways to develop your practical wisdom is to help other people figure out what to do. It’s a much better feedback loop for developing your wisdom than merely doing the thing (although hard to do well without at least some practical experience), because explaining things to people deepens your understanding of them. Additionally, it’s a much tighter feedback loop than merely acting, because you get to skip the slow and hard bits of actually doing the work, and focus on the interesting bits of what to do. Someone who regularly gives advice is spending a much larger fraction of their time figuring out what to do than someone who spends most of their time actually doing things.
This creates a problem: If you automatically go to the wisest person around and ask them what to do, you are creating a feedback loop which only widens the gap between them and others. If someone has a slight wisdom advantage which leads to people going to them for questions, they get good at answering those questions, and as a result get transformed into the local guru, and soon everyone relies on them as the question answerer.
I’ve seen this most at work (both happening to me and to others), where someone gets enshrined as the local expert that everyone can go to for answers. This is usually frustrating for them because it gets in the way of their own work that they’d acquired all this wisdom to be able to do in the first place.
In general, being an actual guru who acts as a source of wisdom mostly sucks. Don’t get me wrong, many gurus seem to have a great time, but this is mostly for bad reasons of enjoying the power over others it gives them. If you actually want to help people, being this sort of guru is mostly thankless labour, because there’s no capability building — people just keep relying on you, and as your influence grows so does the number of people coming to you with the same sorts of questions over and over again.
It’s also a problem because it infantilises the people coming to the guru for help. If you rely constantly on external sources of wisdom, you never develop your own.
The solution from the guru’s point of view is to try to teach people wisdom. Rather than just handing people the answers, show them how to arrive at them themselves.
The problem is, many people hate it when you do that. They wouldn’t be coming to you if they wanted to develop wisdom. They’d like the answers handed to them on a plate. It’s particularly hard if you’ve been giving them wisdom and then one day start trying to teach it to them — yesterday’s favour has become today’s obligation, and people get upset when you ask them to work for something that they were previously getting for free.
Extensible extension mechanisms
What do we want from an extensible system? Firstly, of course, it has to allow external code to extend its behavior.
But that is hardly enough. Let me illustrate with an anecdote about a stupid thing I did at some point. I work on editor software. An early version of a code editor allowed client code to set the style of a given line. This was great — now you can selectively style a line.
Except that, as soon as two independent pieces of code try to style a line, they will step on each other’s toes. The second extension to touch the line will override the first extension’s style. Or, when the first one tries to remove its styling at some later point, it will instead clear the second one’s style.
The solution was to make it possible to add (and remove) styling, instead of setting it, so that two extensions can interact with the same line without sabotaging each other.
More generally, you have to make sure that extensions can be combined, even if they are entirely unaware of each other’s existence, without causing problematic interactions.
To do this, each extension point must support being acted on by any number of actors. How multiple effects are handled differs by use case. Some strategies that may make sense are:
They all take effect. For example when adding a CSS class to element or show a widget at a given position in the text, you can just do all of them. Some kind of ordering is still often needed, though: The widgets need to be shown in a predictable, well-defined order.
They form a pipeline. An example of this would be a handler that can filter changes to the document before they are applied. Each handler gets fed the change the handler before it produces, and can further modify it. Ordering is not essential here, but can be relevant.
A first come, first served approach can be applied to, for example, event handlers. Each handler gets a chance to handle the event, until one of them declares that they have handled it, at which point the ones behind it in line don’t get asked anymore.
Sometimes you really need to pick a single value, such as to determine the value of a specific configuration parameter. Here it may make sense to use some operator (say, logical or, logical and, minimum, or maximum) to reduce the inputs to a single value. For example an editor might enter uneditable mode if any extension tells it to, or the maximum document length might be the minimum of the values provided for that option.
With many of these, ordering is significant. That means that the precedence with effects are applied should be controllable and predictable.
This is one of the places where imperative, side-effect based extension systems tend to fall short. For example, the browser DOM’s
addEventListener
operation will cause event handlers to be called in the order in which they were registered. This is fine if a single system controls all the calls, or if the ordering happens to be irrelevant, but when you have multiple pieces of software independently adding handlers, it can become very hard to predict which ones will be called first.
All these aspects have been designed to work with an ordered array of configuration values, using one of the strategies outlined in the previous section. For example, when you specify multiple key maps, the ordering in which you specify the instances of the keymap plugin determines their precedence. The first keymap that knows how to handle a given key gets it.
This is usually powerful enough, and people have been making good use of it. But at a certain level of extension complexity it becomes awkward.
If a plugin has multiple effects, you have to either hope that they all need the same precedence relative to other plugins, or you have to split it into smaller plugins to be able to arrange the precedences correctly.
Ordering plugins becomes very finnicky in general, because it’s not always clear to end users which plugins interfere with which other plugins when given a higher precedence. Mistakes tend to only manifest themselves at run-time, when using specific functionality, making them easy to miss.
Plugins that build on other plugins have to document that fact, and hope that users will remember to include their dependencies (in the right place in the ordering).
As I mentioned before, once you start heavily relying on extensions you might have some extensions making use of other extensions. Manual dependency management doesn’t scale very well, so it would be nice if you could pull in a group of extensions at once.
But, besides making the ordering problem even more pressing, this introduces another issue: Multiple extensions might depend on a given extension, and if extensions are represented as values, you can easily end up loading the same extension multiple times. For some types of extensions, such as keymaps or event handlers, this is okay. For others, like an undo history or a tooltip library, this would be wasteful or even break things.
Thus, it seems that allowing extensions to be composed forces some of the complexity of dependency management onto your extension system. You’ll need to be able to recognize extensions that shouldn’t be duplicated, and load only one instance of them.
But since, in most cases, extensions can be configured, and thus not all instances of a given extension are the same, we can’t just pick one instance and use that — we have to somehow merge those instances in a meaningful way (or report an error when this isn’t possible).
The mindless tyranny of “what if it changes?” as a software design principle
“What if it changes?” isn’t just a question. It’s a powerful heuristic for software design that can be used to justify almost anything. Everyone should use it more. It’s great precisely because it’s rooted in pure speculation. Once you’ve freed yourself from the baggage of reality, there’s nothing easier than inventing scenarios where your special code will be useful under the new imaginary future conditions. If you encounter any pushback against your defensive layer cake of abstraction, interfaces, or ham-fisted design patterns, don’t fret — they can’t actually prove that the future you predict won’t happen. That’s the magic of the design rationale: the only way to fight speculation is with further speculation. You’re both making the same gamble.