Le blog d'Archiloque

Generate Qubicle files in Ruby

For a personal project I want to generate some 3D voxel stuff.

After looking around for a good file format candidate, I discovered Qubicle format which is easy to understand and accepted by many tools.

I wrote a simple Ruby script for it, I hope it may help someone in need for this kind of stuff.

Code is available under MIT license.

bloc.rb
# Represents a block
class Bloc

  # @return [Integer]
  attr_reader :r
  
  # @return [Integer]
  attr_reader :g
  
  # @return [Integer]
  attr_reader :b
  
  # @return [Integer]
  attr_reader :x
  
  # @return [Integer]
  attr_reader :y
  
  # @return [Integer]
  attr_reader :z
  
  # @param [Integer] r_value
  # @param [Integer] g_value
  # @param [Integer] b_value
  # @param [Integer] x_value
  # @param [Integer] y_value
  # @param [Integer] z_value
  # @raise [RuntimeError]  if a value is bad
  def initialize(r_value, g_value, b_value, x_value, y_value, z_value)
    check_color(r_value)
    @r = r_value
    check_color(g_value)
    @g = g_value
    check_color(b_value)
    @b = b_value
  
    check_position(x_value)
    @x = x_value
  
    check_position(y_value)
    @y = y_value
  
    check_position(z_value)
    @z = z_value
  end
  
  def r=(r_value)
    check_color(r_value)
    @r = r_value
  end
  
  def g=(g_value)
    check_color(g_value)
    @g = g_value
  end
  
  def b=(b_value)
    check_color(b_value)
    @b = b_value
  end
  
  def x=(x_value)
    check_position(x_value)
    @x = x_value
  end
  
  def y=(y_value)
    check_position(y_value)
    @y = y_value
  end
  
  def z=(z_value)
    check_position(z_value)
    @z = z_value
  end
  
  private
  
  # @param [Integer] value
  # @return [void]
  # @raise [RuntimeError]  if a value is bad
  def check_color(value)
    raise "Value #{value} should be an integer" unless value.is_a? Integer
    if value < 0
      raise "Value #{value} should be >= 0"
    elsif value > 254
      raise "Value #{value} should be <= 254"
    end
  end
  
  # @param [Integer] value
  # @return [void]
  # @raise [RuntimeError]  if a value is bad
  def check_position(value)
    raise "Value #{value} should be an integer" unless value.is_a? Integer
    if value < 0
      raise "Value #{value} should be >= 0"
    end
  end
  
end
  
qubicle.rb
require 'logger'

require_relative 'bloc'

class Qubicle

  MATRIX_NAME = 'all blocks'

  LOGGER = Logger.new(STDOUT)

  # @param [Array<Bloc>] blocs
  # @param [IO] io
  # @return [void]
  def write(blocs, io)
    LOGGER << "Will write #{blocs.length} blocks\n"

    if blocs.empty?
      raise 'Blocks list should not be empty'
    end
    
    add_header(io)

    # Add blocks
    first_bloc = blocs.first
    
    min_x = first_bloc.x
    max_x = first_bloc.x
    min_y = first_bloc.y
    max_y = first_bloc.y
    min_z = first_bloc.z
    max_z = first_bloc.z
    
    # Find boundaries
    blocs.each do |bloc|
      x = bloc.x
      if x > max_x
        max_x = x
      end
      if x < min_x
        min_x = x
      end

      y = bloc.y
      if y > max_y
        max_y = y
      end
      if y < min_y
        min_y = y
      end

      z = bloc.z
      if z > max_z
        max_z = z
      end
      if z < min_z
        min_z = z
      end
    end

    x_size = 1 + max_x - min_x
    y_size = 1 + max_y - min_y
    z_size = 1 + max_z - min_z

    LOGGER << "Matrix start at (#{min_x}, #{min_y}, #{min_z})\n"
    LOGGER << "Matrix dimension are (#{x_size}, #{y_size}, #{z_size})\n"

    # Matrix name
    add_1_byte_int(MATRIX_NAME.length, io)
    add_string(MATRIX_NAME, io)

    # Matrix size
    add_4_byte_int(x_size, io)
    add_4_byte_int(y_size, io)
    add_4_byte_int(z_size, io)

    # Matrix position
    add_4_byte_int(min_x, io)
    add_4_byte_int(min_y, io)
    add_4_byte_int(min_z, io)

    matrix_init_position = io.pos

    # Write empty matrix
    (x_size * y_size * z_size).times do
      io << [0, 0, 0, 0].pack('C*')
    end

    blocs.each do |bloc|
      # Calculate where thr bloc is in the matrix
      bloc_x = bloc.x - min_x
      bloc_y = bloc.y - min_y
      bloc_z = bloc.z - min_z

      bloc_position_in_matrix = 4 * (bloc_x  + (bloc_y * x_size) + (bloc_z * y_size * x_size))

      # Go to the position
      io.pos = matrix_init_position + bloc_position_in_matrix

      # Color
      add_1_byte_int(bloc.r, io)
      add_1_byte_int(bloc.g, io)
      add_1_byte_int(bloc.b, io)

      # Set visible
      add_1_byte_int(1, io)
    end
  end

  private

  # @param [IO] io
  # @return [void]
  def add_header(io)
    # Version
    add_1_byte_int(1, io)
    add_1_byte_int(1, io)
    add_1_byte_int(0, io)
    add_1_byte_int(0, io)

    # Color Format
    add_4_byte_int(0, io)

    # Z-Axis Orientation
    add_4_byte_int(1, io)

    # Compression
    add_4_byte_int(0, io)

    # Visibility-Mask encoded
    add_4_byte_int(0, io)

    # Matrix count
    add_4_byte_int(1, io)
  end

  # @param [Integer] content
  # @param [String] io
  # @return [void]
  def add_4_byte_int(content, io)
    io << [content].pack('L*')
  end

  # @param [Integer] content
  # @param [String] io
  # @return [void]
  def add_1_byte_int(content, io)
    io << [content].pack('C*')
  end


  # @param [String] content
  # @param [String] io
  # @return [void]
  def add_string(content, io)
    io << content
  end

end

Then to use it:

main.rb
File.open('output.qb', 'wb') do |file|
    # create your content
    blocs = 
    qubicle = Qubicle.new
    qubicle.write(blocs, file)
end